Now that you've watched the tutorial video, you should be comfortable with opening Pivot or Stykz and playing around with it on your own. By doing this, you will learn more about how to create good stick figure animations.
So go ahead – take some time to mess around in Pivot or Stykz. You can spend anywhere from half a period to a full period just doing that. Then, when you're ready, you should complete the assignment below.
So go ahead – take some time to mess around in Pivot or Stykz. You can spend anywhere from half a period to a full period just doing that. Then, when you're ready, you should complete the assignment below.
For this assignment, you need to create a stick figure animation that runs fairly smoothly and is at least 30 seconds long.
The length of your finished animation always depends on TWO things:
Example #1: Let's say you have created 300 frames and you are running the animation at a speed of 10 fps (frames per second). Well, this would mean that your animation would play for 30 seconds (300 ÷ 10 = 30).
Example #2: Let's say you have created 300 frames and you are running the animation at a speed of 30 fps. This would mean that your animation would only play for 10 seconds (300 ÷ 30 = 10).
The length of your finished animation always depends on TWO things:
- The number of frames that you have created
- The speed (or frame rate) that you have set
Example #1: Let's say you have created 300 frames and you are running the animation at a speed of 10 fps (frames per second). Well, this would mean that your animation would play for 30 seconds (300 ÷ 10 = 30).
Example #2: Let's say you have created 300 frames and you are running the animation at a speed of 30 fps. This would mean that your animation would only play for 10 seconds (300 ÷ 30 = 10).